Arch-Alchemy
T2FixedYou may find random materials while defeating monsters in the world
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The Archive · Amities
Every amity affix and its possible rolls — check where your own drop lands against the known range and the rolls the community has logged.
184
effects
An amity drops with 1–3 bonuses and an equal number of maluses — one is common, two is rare, three is ornate. The same affix never appears twice on one amity, and every roll lands inside its listed range.
184 of 184 effects
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There is a % chance that your skills or spells will ignore opponent Ward
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Defending in battle will reduce an additional % damage
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Positive status effects will last % longer
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You will receive % additional rewards when completing memories
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Critical hits will be % more effective
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You will gain % additional view distance
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Your accessories will be % more effective
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Gives # additional skill slots
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Increases holy resistance by %
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Increases dark damage by %
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Increases arcane damage by %
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Exploiting elemental weaknesses will deal % additional damage
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Your stats are increased by % when defending territory
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You will recover % ward each turn
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You will recover % of your maximum HP per turn
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You have a % chance to be protected from attacks that would deal % of your maximum HP
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You will recover % of your missing HP per turn
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Increases dark resistance by %
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Your follower's stats will be increased by %
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Increases water damage by %
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You will begin battle with # ward turns activated
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Increases fire damage by %
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Increases lightning damage by %
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You will recover % of your missing Mana per turn
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Increases arcane resistance by %
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Increases dragon resistance by %
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Your summons will be % stronger
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Increases dragon damage by %
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You have a chance to recover % - % of your maximum HP and mana when landing a critical hit
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Your follower is % more likely to protect you in battle
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You will deal % additional damage while at full HP
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Increases holy damage by %
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You will recover % of your maximum mana per turn
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Increases earthen damage by %
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Your chance to miss an opponent is reduced by %
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Skills or spells of your faction's element will do % additional bonus damage
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Increases the power of Apex abilities by %
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There is a % chance that you will gain another turn after defeating an opponent
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There is an additional % chance to deal Collateral Damage, with % additional damage to an opponent
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You may find random materials while defeating monsters in the world
All skills and spells cast will use both your Attack and Magic stats
You will receive % additional experience points
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The chance for monsters to drop items is increased by %
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You will encounter % additional monsters in the world
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You will receive % additional gold
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You will recover % additional HP and Mana when using potions
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You will take % less self damage from status effects
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You will receive % additional orns
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You are % less likely to be affected by a status effect
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Increases fire resistance by %
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You will deal % additional damage to opponent ward
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Your pacts with summons will be % more powerful
You will recover % additional HP when using skills or spells that drain HP
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Simple attacks will deal % more damage
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Your follower is % more likely to respond to calls
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You have a % chance to reflect status effects that are applied to you
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Increases water resistance by %
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Your follower will act % more often
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Skills that grant ward absorption will give % additional absorption
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% of the damage your ward takes will be converted to mana
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Increases earthen resistance by %
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Increases lightning resistance by %
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Spells that opponents are resistant to will only be reduced to % damage
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Increases the chance of critical hits by %
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Damage from Raid ultimate attacks is reduced by %
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There is a % chance that your spells will be cast twice
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There is a % chance that a skill or spell cast will not consume mana
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You will steal up to # mana with each successful basic attack
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There is a chance that you will recover HP from % of the damage dealt to an opponent
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You will receive % additional rewards when turning in quests
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Hybrid damage will be increased by %
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Doublecasts will be % more effective
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The mana cost of spells or skills is reduced by %
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Skills that consume Ward will be % more effective
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Take % less damage from Balor Forces
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Any outgoing counter damage will be increased by %
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Deal an extra % damage against Ancients
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Deal an extra % damage against Dragons
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Deal an extra % damage against Animals
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Any outgoing reflected damage will be increased by %
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Take % less damage from Lyonesse Forces
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Take % less damage from Nothren Forces
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You will recover # HP per meter while walking
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You will recover # mana per meter while walking
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Take % less damage from Ancients
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Take % less damage from Mimics
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% chance to reflect % of the damage taken
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Deal an extra % damage against the Undead Horde
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Take % less damage from the Undead Horde.
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You will earn # experience points per meter while walking
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Deal an extra % damage against Nothren Forces
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Deal an extra % damage against Balor Forces
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Deal an extra % damage against Lyonesse Forces
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Deal an extra % damage against Mimics
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Take % less damage from Animals
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Take % less damage from Magical Creatures
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Take % less damage from Dragons
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Deal an extra % damage against Magical Creatures
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You can deal % above the maximum damage limit
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% chance to counter % of the damage taken, and instead send it back to the attacker
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Any outgoing reflected damage will be reduced by %
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The chance for monsters to drop items is decreased by %
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Skills or spells of your faction's element will do % less damage
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Decreases fire damage by %
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Decreases fire resistance by %
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Negative status effects will last % longer
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The maximum damage of status effects is increased by %
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Grants proficiency for Axes & Hammers
Decreases dragon damage by %
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Decreases dragon resistance by %
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Grants proficiency for Bows
Skills that grant ward absorption will give % less absorption
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Damage from Raid ultimate attacks is increased by %
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There is a % chance that Ward will fail to protect you per turn
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Critical hits will be % less effective
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Simple attacks will deal % less damage
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Decreases lightning damage by %
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Decreases lightning resistance by %
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The mana cost of spells or skills is increased by %
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Grants proficiency for Curved Swords
You will receive % less experience points
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Your follower is % less likely to respond to Calls
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Your follower will act % less often
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Your follower's stats will be decreased by %
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Decreases holy damage by %
Decreases water damage by %
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Decreases water resistance by %
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Decreases dark damage by %
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Decreases dark resistance by %
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You will receive % less gold
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Your stats are decreased by % when defending territory
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Your accessories will be % less effective
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You are % more likely to be affected by a status effect
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You will take % additional self damage from status effects
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Decreases holy resistance by %
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Deal % less damage against Ancients
Deal % less damage against Animals
Deal % less damage against Balor Forces
Deal % less damage against Dragons
Deal % less damage against Lyonesse Forces
Deal % less damage against Magical Creatures
Deal % less damage against Mimics
Deal % less damage against Nothren Forces.
Deal % less damage against the Undead Horde
Removes proficiency for Archistaffs
Removes proficiency for Axes & Hammers
Removes proficiency for Bows
Removes proficiency for Curved Swords
Removes proficiency for Greatbows
Removes proficiency for Instruments
Removes proficiency for Polearms
Removes proficiency for Staffs
Removes proficiency for Swords
Take % more damage from Ancients
Take % more damage from Animals
Take % more damage from Balor Forces
Take % more damage from Dragons
Take % more damage from Lyonesse Forces
Take % more damage from Magical Creatures
Take % more damage from Mimics
Take % more damage from Nothren Forces
Take % more damage from the Undead Horde
Decreases the chance of critical hits by %
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Your chance to miss an opponent is increased by -%
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Exploiting elemental weaknesses will deal % less damage
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Spells that opponents are resistant to will be reduced to % damage
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Doublecasts will be % less effective
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Grants proficiency for Instruments
Removes # skill slots
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You will encounter % less monsters in the world
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Decreases earthen damage by %
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Increases the power of Manaflasks and Bloodflashs by %
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You will receive % less rewards when turning in quests
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You will receive % less orns
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Grants proficiency for Polearms
You are more likely to encounter monsters required for quests
Grants proficiency for Staffs
Grants proficiency for Swords
Decreases arcane damage by %
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Decreases arcane resistance by %
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Defending in battle will be % less effective
You will recover % less HP and mana when using potions
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You will recover % less HP when using skills or spells that drain HP
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Decreases earthen resistance by %
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